Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Binary Domain 评价


一上来就降价的都不是好游戏!真的是这样的吗?

原价39胖子,在一周内就降价了10胖子,接着又降至20胖子。这种发售就降价的情况普遍只有一种情况,游戏做的太差。没人光顾而不得不降价。但Binary Domain并不是这样的一部作品。前几周通关后我觉得有必要推荐一下这个游戏。

Binary Domain由SEGA的Team CS1(原AM4)制作,代表作为人中之龙(如龙,yakuza),Jet Set Radio,Spike Out系列。制作组实力当然不用说,是现在SEGA继AM2后最强最硬派的小组之一。

游戏主推声控系统,但是我对声控的噱头非常不感冒。所以还是使用了传统按键操控的方式来玩。声控除了用来控制战斗外,还可以于NPC交流来培养好感度。NPC的好感度会影响到他们的对你态度,比如较低的好感度,队友可能不会帮助你补血,也不会听你的命令。(整个游戏其实我觉得根本不需要命令他们,我几乎都不使用NPC命令都可以打通关了)。游戏中最烦的也是与队友对话了。从战斗开始到间隙到结束,你都要听到队友不停的对话。有时候忘记听了回答错了还会降低好感度。嘛,只要技术好,才不要什么队友呢..

游戏最值得一提的是对机器人的局部破坏。机器人身上每个关节,护甲都可以打下来,感觉好好(德国Boy状)。破坏当然也不只是外表上的变化,比如打破脚,机器人很可能会爬着过来继续打你,而打破头,机器人失去敌我识别,而可能对自己人射击。这一点PlatiniumGames制作的Van Quish非常像。

说到VanQuish,这部是第三人称射击游戏中我认为最有游戏性的一部。与Binary Domain相比,两部作品有着许多相似的地方。我也喜欢拿这两部来做比较。VanQuish的战斗与难度非常的夸张也相对的更爽快。武器的种类的更多,总之来说是更技术流的游戏。而Binary Domain更注重的是单人战役的剧情,带有更多人性思考和角色的性格发展。剧情什么的就不剧透了。中国妹子好软,感觉好好(德国Boy状 again)

作为一个现代射击游戏,升级系统当然少不了。但是游戏的升级几乎不影响你的玩法。当然你也得给队友升级,个人觉得随意升升就好了,整个游戏几乎是给了你充足的资金升级,所以不必担心。

Binary Domain的画面表现力十分出众,SEGA强大的Magical V-Engine在如龙3,4中就可以看到,对人物皮肤和材质上的渲染极度的逼真。Amazing!皮肤上的坑坑洼洼和胡渣都可以看的一清二楚...

Online Play有两种模式,合作与入侵。合作模式显而易见,多人在同一战线,攻打一波又一波的敌人。入侵模式也为对战模式,两组玩家得Deathmatch。但是你现在再去玩的话,一般只能碰到等级爆表的日本玩家了.....死也打不过...

总结:
一部比较mediocre的射击游戏,没什么很不好的,也没什么非常好的。上手即可玩的游戏,推荐给普通玩家应该会喜欢的一部作品,或者推荐给喜欢把机器人打的支离破碎的人(比如我)。当作一部电影看也无妨。

忍者龙剑3 一周目评价


今天花了8个小时通关了忍者龙剑3后,心中是一种又喜又忧的感觉,好坏参半。那么先来先说说优点吧。

忍龙的画面一直都是非常精美的。3代更是上了一个层次。看来Team Ninja在材质和建模上花了很大力气。从英国的伦敦,中东的沙漠,小岛上的丛林,每张地图的场景都各有特色。隼龙的衣服也重新经过修改。材质更上一个层次。

故事相比历代2作品来说,加长的许多。但是这样的故事大家喜不喜欢,就仁者见仁了。避免局透,先不提这个。

忍者龙剑传一代出现在XBOX上的时候最吸引人的就是其流畅的动作,媲美格斗游戏的Combo系统已经非常Hardcore的难度。3代除了流畅的动作外,抛弃了一切,进行了大改革。

玩过1,2的人刚上手可能会不知所措,因为按着普通攻击键就出现了华丽的combo而之前的combo有些怎么都放不出来。由于这个游戏几乎没有tutorial,也没有系统介绍,我按照我的经验来解析一下新系统吧。


敌人分为强,弱两种状态。有些兵种起初就是在“弱”的状态。在弱的状态下,一刀普通攻击或者重攻击都会自动启动类似Sigma 2的“完结模式”,但是不是那么简单的一刀剁头,而是会华华丽丽的把对手砍死。有时候你还可以在即将到底的人继续追加攻击。

Chain Attack
周围的兵种都在“弱”的状态下,如果启动了一个完结模式,那么会一连串对附近的兵斩首。由于最初的兵种都是“弱”状态,所以刚开始游戏的那段,老玩家会手足无错,不知道发生什么就把附近的人砍光了。

在强的状态下的敌人可以按照1,2代来启动Combo。不过由于3代敌人数目众多。他们一股脑的打过来,也很少全是“强”状态的兵,所以一不小心combo就刺到“弱”的兵身上,而变成完结模式了。

这也是我觉得这代最受不了的一点。太多兵一起出现在屏幕上,有种感觉在打华丽版三国无双个感觉。所以几乎只要乱按就可以了....

怎么说呢,这个新系统非常的华丽,但是好像少了点可玩度。

介绍完了系统,来说说缺点
游戏非常的重复,全部都是走到一个封闭场景,杀四五十个敌人,再下一段,继续杀四五十个敌人。 场景也很直线,很少用到飞檐走壁,整个游戏没宝物也没密道,连解密成分完全被抛弃了。武器的简化更让人大跌眼镜。这次没有棍子,没有镰刀,没有双刀,只有剑一种武器,真的让我很失望... (据说DLC会增加新武器)

总结:
如果把这部当成一部全新的作品来看或者成为外转的话,我个人认为,还是很不错的,起码作品有非常流畅的动作和精美的场景。但是如果说是 忍龙3的话,还真的不配这个名字。感觉是一部被赶工出来的游戏,更改了系统可能并没什么太大问题,但是删去了太多历代的优点,让人有点可惜。

我推荐玩过前两代有爱的玩家可以上来就去尝试Hard模式,只玩过其中1代或者新玩家可以放弃忍龙3.



顺便一提,ps3版的六轴乳摇还在。


老实说,作为NG系列的死忠,我不关到底游戏做的如何,我只要求给我一个Ryu,之后让我继续砍砍砍,砍到天荒地老就好了。

NINJA GAIDEN III EXTREME COLLECTOR EDTION + DEUS EX HUMAN REVOLUTION EUPRO ONLY COLLECTOR EDTION












BOOOOM!

Mass Effect 3 Ultimate Collection


3 Rare Limited Collections of individual games, 3 Collector Guide, 3 novels, 1 Art book and 2 Comics


These goodies took me 2 months to collect and I've spent more than 500 dollars on them. Hu....

Mass Effect Forever!

Thrustmaster S.P.F PS VITA CASE REVIEW


I just got my Thrusmaster PS VITA CASE few days ago. Just by looked at the case, it feels pretty chunky and military-like . There are six slots for PS Vita cartridges and 2 side-slots for fitting the dual-analogs. Inner texture are some shock-resistant foams and each case comes with a unique "player number" (like i care...)

It is NOT made of any metal, but just some black plastic like an PS Vita itself. Only good thing about it is actually quite protective, other than that, it is just an overpriced cheap plastic case. In additional, this case is way too big to fit in any pocket and it also takes too much space in my hand-bag.

Pro:
Protective
Storage for Six-Cartridge
Stylish

Con:
Oversize
No storage for memory card
Cheesy material
Overpriced


Not very recommend buying it.



PS Vita Wallpaper Ridge Racer-Nagase Reiko



I've just made two wallpapers for lock screen and home screen of PS Vita.
I couldn't find any picture of Nagase Reiko from Ridge racer vita, therefore I decided to use Reiko from the 3DS version

Hope you like it!

(Click to enlarge)

不知应该用什么表情面对:PS VITA使用感受+Ridge Racer Vita 详细评价

日港已经发售2个月了,现在做测评其实也没什么必要。那么就说说使用下来的感受吧。

游戏画面大家也有目共睹,已经达到接近PS3的画质。可惜整个游戏机系统非常的糟糕。除了被大家骂到不行的丑陋住界面外还有不少瑕疵。

1.设定壁纸和Lock画面:无论你的图有多高清,都会被压缩。这张图不只是个静态图片,而是被贴在了一层建模上,因此作为Texture被压缩了。

2.上网:上网的时候不能玩游戏,必须关闭,这一点是最受不了的。本来可以停下游戏来查找攻略的愿望也破灭了。游览器速度也相当慢,同一个网络下iPhone4s的Safari表现要比PS Vita的自带游览器优秀很多。移动网页也需要一点时间重新刷新,游览器即不支持HTML5也不支持Flash。机器硬件明明有iPhone4s两倍的机能和内存,却达不到其的一半。只能说是系统的失败。

3.相机:本来这相机也不是用来照相的,所以也就没怎么试。不过没想到0.3M像素的相机用来玩AR游戏表现的还挺不错的,感应非常快。

4.社交:今天首发就可以在家1km内搜到不少玩家,看来Vita的社交潜力还是挺大的。

5.续航:官方说游戏只有3小时续航,我连续玩了一下午,感觉电池能力还是很不错的。但是为了保持电量,游戏机默认自动锁屏和自动关闭wifi的速度也太快了。

6.屏幕与音效:屏幕非常的细致,色彩也很鲜艳,不比Retina Display逊色。

7.整体外观:机器被PSP1000还轻了一点,机器的整体设计也比PSP丑了很多,少了PSP那种Elegant的感觉。十字键终于改为一体式这点值得表扬,可惜游戏键太小不如PSP舒服,特别是Start和Select按键,很难按下去。我在玩NINJA GAIDEN Sigma Plus的时候有时候需要快速按暂停补血。却因为START按键极其不容易按倒又难按下,而GAME OVER好几次。我甚至怀疑是不是请了山寨设计师还是估计设计成这样,好让玩家去买将来设计更好的新版PSV。

7.5 周边:这次发布非常不厚道,之前PSP首发送了许多的周边,比如保护套,耳机还有手绳。PS VIta只有几张可怜的AR识别卡...

7.5.5 游戏及游戏机包装:非常山寨的包装。步步高的都比你好哇... 游戏包装也很难看。没有游戏手册,因为已经内置在游戏中,算是为了环保。但明明游戏卡就那么点大却要用比UMD还大壳子。

8.一句话总结:机丑,系统丑,质感差。



=============Ridge Racer 分割线=================

再发售前才听说RR只有5辆赛车3个赛道,之前激动心情突然变到很失望。

车子少了我到无所谓,因为之前CLASS1-4的车子都很丑。我也不会使用。其实5辆车子对于我来说也够了。但是地图怎么可以只有3张?这简直是对玩家惨无人道剥削!

今天连同PSITA欧洲首发一起入手后,虽然知道内容很少,但还是玩了一下午。

进入游戏,没有RR惯例的永赖丽子的CG,只有一张性感丽子的背景图。感到失望x2

现在,先不提这些问题。来说说这代的系统。很多人没拿到游戏就因为内容少的消息放弃了,但并不是想想中的那么糟糕。希望这篇文章能对你的购买有帮助。

前言:
第一次Sign In需要网络链接,否则offline Mode也进不了。

我感觉制作者是这代主打Social Gaming而不是单人模式。如果玩家能了解到这点的话,可以考虑购买,单独想玩单人模式,建议还是不要买了。

在第一次进入游戏时候你可以选择加入三角,打叉圆圈和方块其中一个Team,之后不可修改。每一天会有一个任务由Team Vision网络发布。玩家按照此任务联网比赛获胜的话可以赢取更多点数。

这种模式更增加了竞技性。我个人觉得还是一个不错的引入。

升级系统:

这次大概是首次引入赛车升级系统(我没玩过3DS版的RR,所以不清除是否也有升级系统)。我想大概因为这样才减少的赛车数量。在之前的系列中,其实有很多重复的车子,同一款车子有不同的漂移模式和不同的最高时速。但这作中全部合并为一辆车子,而使用升级的和装备的方式修改车子性能。漂移模式也可以手动调整。

比赛:
比赛中也如同Ridge Racer 7一样加入了Slipstream,也就是气流加速系统。当落后的车子和在其之前车子保持一条直线的时候,落后的车子会因为前面车子产生的Slipstream而提高加速度和最高时速,给后车一个追击的机会。这样系统也更增加了竞争性。

音乐:
现在PSN已经提供超过40首未收入的音乐免费下载。游戏的default音乐我也挺满意,保持了RR的一贯风格。

画面:
每次Ridge Racer在首发的时候的画面都不会给人失望。我非常的满意。(如果有永赖丽子的CG我就更满意啦..)

总结:NAMCO-BANDAI肯不断的提供免费DLC的话,游戏将会更有潜力。游戏主打网战,而不是单机。所以若游戏的名字改成Ridge Racer Online的话评价会更高。因为许多网站与杂志都是以单机来作基础的评论,并没有深入研究过整个游戏的性质。个人感觉玩下去还是挺有乐趣的。(难道是因为自己还有对RR无法自拔的爱?)




最后:PSN ID 求交往
PS3:Speetenia
PS Vita: SpeeteniaVita

Mass Effect 3 Demo Review


万众注目的MASS EFFECT3还有半个月左右就要发售了。

昨天晚上难得空下,马上到PSN下载DEMO,花了半个小时下载完后,迫不及待的想先常常鲜。


Combat:

开始进入Combat。由于最近玩了很多其他的shooter,一下子重新回到Mass effect,控制有点不太习惯。Bioware还是没有把Combat control设计好。X键(XBOX的A键盘)的功能太多了,对于战斗很不利。
在空旷的地方 X键跑步,在靠近Cover的地方,X键掩护,在Cover旁,按X键翻越Cover。 在空旷的地方Tap X键翻滚。由于太多功能在战斗的时候很容易误操作。
比如从A点跑道B点,按住X键在跑,却不小心碰到路上一个Cover就自动Take Cover了.. 接着被乱枪打死.....

虽然说习惯了就好,不过能有更合理的Control scheme就好了。


如果单纯的作为一个射击游戏。我还是会给不合格。
优点:合理运用独特的战斗技能,使游戏性更加丰富。
缺点:控制感实在很差。新的melee combat感觉很单调。


Graphic:
画质相比前传提升了不少,很细致。可惜我玩的DEMO是PS3版,画质其实已经打了折扣。(UNREAL ENGINE 3 在PS3上的表现不如PC和XBOX的好。但由于的画质的提升,引起不少掉帧的情况。(其实我也不知这掉帧是由于这台PS3是最初代原因还是游戏本身设计不完美。)

还有些老毛病就是Female Shepard的头发还是没有加入物理引擎。之前也交代Bioware不想做Hair physics。所以在设计人物上要么没有头发要么都是短头发或者绑起来的,可惜几款Female Shepard的头发现实中还是足够长到会飘动的长发,而在游戏中和涂了10次发胶一般,动也不动....

Story:

因为只是DEMO,剧情什么的就没什么可以太大讨论。不过凭借开头几段对话,个人感觉,Commander性格方面都越来越Aggrassive了。
在一个支线任务中出现了1代的Wrex。因为这台游戏机上没有我之前的1,2代的游戏机记录,而根据我自己的记录Wrex在1代的时候死了。我猜测Wrex会由他哥哥代替。或者这个剧情就在这样的条件下根本不会存在。最后导致Krogan一族全部覆灭....

最后:
明明说有加入Female Shepard的新发型,但是DEMO里没有啊....还我还激动了一下。想看看实际看上去如何...
失望鸟....


预定:
目前XBOX360的N7 Collector Edition美版在AMAZON网上已经全部被订完了。GameStop实体店预定也被定完。
Bioware声明不会生产更多的限定版后,Ebay上价格已经飙到130刀,而英国方面价格已经飙涨刀399胖子。
不过功夫不负有心人...终于在BEST BUY里找到了为数不多预定...大喜

坐等release!

MASS EFFECT 1&2 Squad mate

My favorite and less favorite Mass effect 1 Squad mate

Favorite Squad in combat

Tali- Very good tech power

Wrex - Strong body

Ashley - Very good combat mate
-------------------------------------------

Favorite Personality :

Tali - Full of curiosity

Garrus - Cool and charming

-------------------------------------------
Less favorite in combat:

Garrus - Die so easily.

Less favorite personality

Ashley - RACIST to alien! but with appropriate personal reasons.

-------------------------------------------

My favorite and less favorite Mass effect 2 Squad mate

Favorite Squad in combat

Kasumi - Very neat Shadow strike technique, also useful all the time

Jack - Shockwave rocks.
-------------------------------------------

Favorite Personality

Kasumi - Similar to Tali and talks very politely

Garrus - Scored!
-------------------------------------------
Less favorite in combat

None

-------------------------------------------
Less favorite personality

Jack - Brat and impolite

Liara - Personality changed and became ruthless

Gaming, No sexuality, However slaughter

Three game system manufactories won't allow AO rated by ESRB to be published on their consoles. But I don't understand why is that? You can't see any total nudity or sexual organs in any console games, Developers rack their brains to bypass those restrictions.
Most of the AO rated games are heavily involved in sexuality but no violences. but a M rated game most likely contains killing innocent people on the streets and overwhelming blood fountains. Does it mean that ESRB encourages player to slaughter but not to have sex? Sex is human instinct and making out with someone you like is totally normal. ( However, rape still remains illegal)

On the other hand, we are allowed to do something disobeying the law, in terms of killing, robbery and illegal driving.

Which is one more serious troubles? Think about it, ESRB. Sex is wrong, violence is right..huh?

AO games are also banned in store for sell. That's another stupid part of ESRB, we even can buy a porn DVD in a local Fry. but no AO games is allowed?

Nintendo has a good influence on video games industry but it also have bad influences. Nintendo keeps thinking games are for kids. And for years, Stereotype of gaming are still embedded in the mind of most of parents and non-gamers.

Probably if SEGA console department were alive, they would allow AO games on their console as they did to SEGA Saturn. Sigh.


5 SEGA games need a sequel.

My List of 5 SEGA games need a sequel. (Either published by SEGA or developed by SEGA)


No.5
VanQuish

It's stylish, over-the-top and simply awesome, Combats from the beginning to the end require various skills you learned from the tutorial. Amazing fast movements had never been seen in any third person shooters before. Bad ass Sam can even smoke a cigarettes behind a cover while hundreds of missiles are aiming on him. However it has a relative short storyline and definitely need a sequel with a epic story to compromise the first one.

Something need to be added on the sequel:
1. Epic Story
2. Jump
3. Cloaking
4. More hot chicks
5. Ultimate weapon


No.4

Resonance of Fate.
ROF is a JRPG game with absent story. I have seen that most of the story is explained by fans but most of the first-time players finishing the game feels like WTH? Part from this Unique tri-Attack system and complicated combat just made this game beat any traditional JRPG. I really enjoyed Zephyr jeering at Leanne and their funny conversations but sometime I aware of the monsters are ugly like fuck, also there are too many recycle of the same monster over and over again. If the monsters are cool like the ones in Bayonetta. I will really appreciate.

Something need to be added on the sequel:
1. New types of guns (Snipper, riffle)
2. Wig accessories
3. BLOOD!


N0.3
JSRF
I believe lots of the people never heard of this title. the full name is called Jet Set Radio Future. You play as teenage skaters who are the rebellions against Tokyo major in the future. JSRF is one of the most stylish exciting music, racing and adventure game ever been made. it is also one of the most frustrating game.In the game, you can wander around the city all day long, tag the walls, get chased by the future polices. Vivid carton style and colorful streets are just fun to look at. There are also massive unlockable characters. each one of them has their very own personalities.

Something need to be added on the sequel:
1. Voice acting
2. New city
3. More story related side quests

No.2

RENT-A-HERO NO.1
Another game most of people have never heard about. Unfortunately, the English version has never been officially released. Interestingly, there is only a leaked English Xbox version is available as a bit-torrent on the internet in 2008. Rent-A-Hero is funny warming hero story. you play as a immature hero who receives (rent) a hero armor but Armor doesn't come cheap, you need to finish series of weird quests to pay for it.

Something need to be added on the sequel:
1. Voice acting
2. New combat system
3. Vehicles
4. More NPCs

No.1
Shenmue II
Here comes the No.1. It is not a game which "need a sequel", but "MUST have a sequel".
It's Shenmue II. The never ended story leaves fans into desperation and endless waiting. It has been 12 years after the first Shemue coming out in Japan. There are too many rumors about Shenmue III every year and keeping throwing me from heaven to hell. None the less, rumors are still rumors. I don't understand why there are 4 main Yakuza titles and some spin-offs, but there are only 2 Shenmue title? Its not very hard to make a game like Shenmue nowadays, but please, at least finish it in any sort of way. SEGA can make a movie like Shenmue: Yokosuka, or make a novel to complete the whole story.

Something need to be added on the sequel:
1. Movie summary first two titles.
2. More mini games


WET, What a a terribly awful game

Normally, I check the reviews before i buy any game from game shop. There are only two main sites I rely on, Of course, they are Gamespot and IGN.


Few weeks ago, I saw a Xbox360 game on sale for $29.99 at Walmart. Yea..that's the shitty action-third person shooting game called WET. I grabbed my iPhone, googled it, and watched the video reviews on Youtube. Gamespot gave a 7.5 over 10 score for it. and IGN only gave a 6.6. Also, Video review from Gamespot praised every bit of this game and made it sound a really awesome game. I am a huge action genre game fan, hence i bought the game. Back home, i installed it and gave a try.

Holly shit! This game is full of shit.

First of all. The graphic, Developers tried to make a 70s cinematic atmosphere, they mimicked the old-fashion movie scene which totally screwed up the vision. WHY IS IT SO YELLOW! it's like watching a turd all over the screen.
Models used in WET also looks like from a "GOOD PS2" game. there are no minor details at all. everything is like a block.

The gameplay is a huge problem I'd like to complain for hours. It sounds bad ass that a chick fights with a Kanata and dual guns, however if you use the sword to fight you will lose your aerial points, in turn you lose some bonus score. Ok then, i will use the guns. This is part starting to piss me off again. Every, I mean literally every single moment, such as jumping, wall-runing, dropping from a ladder, as long as you draw your guns and shoot, the slow motion starts. First two minutes, you may enjoy it for fun, but it force you to use it so often. you just end up in a situation that you feel like the entire game is in slow motion.

After I finished the first stage. it began in a junkyard, and started a pointless running game. basically, you have to run and use various skill to reach the goal. it is supposed to be a bonus level ( I believe I saw "bonus level" at the beginning of the stage), but you are forced to finish it.

Camera angle problem is so annoying is second stage. I died and died. It's not fucking hard to jump from one platform to another while a lot of people try to shoot you, however once you jump to a wrong direction, you are screwed and fall off and die, instantly!
the camera just not points at the direction you try to jump to, and sometime blocked by objects. And you want to shoot someone in a small balcony, you have to jump to launch slow motion, Opps. you just jump off the balcony, die again. Fuck me.

So far, I finished stage 3. Even a first person shooter doesn't give me a motion sick, but camera of this one is so bad that i nearly puked after 3 hours of gameplay. and I already died for some stupid reasons for so many times.


I went to trade in this game this week, pathetically, greedy Gamestop only refound me 5 bucks for it.

STAY AWAY FROM WET. Worst game ever!

GAMESPOT, HOW THE FUCK THAT YOU EVEN PRAISE THIS SHITTY GAME?! I will never trust Gamespot anymore. did the developers bribe you?
IGN FTW!











NEED FOR SPEED: HOT PURSUIT REVIEW


Need for speed 虽然算是“系列”但是其实是各种EA赛车类游戏的统称。
Hot Pursuit应该算是Need for speed的正统续作。谁不想开车超跑警车抓坏人呢。



因为制作小组是第一次担任NFS的Criterion Games. 而他们的成名作是Burnout 3: Takedown。 这两部作品的风格非常相似,所以测评也会引用到Burnout3的体验。

画面:5星
看了Froza,GT5, 还有PGR4的画面后,再看NFS:HP的画面,还是感觉到非常惊人!
没有看过比这个更细节的赛道了。所有的树木的叶子,海浪的效果,雨地面的倒影,还有车体漂亮的反光。兰博警车的真的是很炫..嘘... 小声说(比坑爹的GT5赛道和车模好了不知道多少倍了....
把车子撞碎的效果在细节处理上也非常精致。但是总觉得差了点什么。如果能添加像Burnout3 车子擦撞的,金属摩擦的火花的话,效果应该会更好。或者使用氮气时候能添加画面模糊感。

手感:4星
总体来说,还不错,但是有几个细节上的问题,摇杆的灵敏度不能调节。感觉默认的灵敏度过高了。很容易overturning.有几个任务需要再限时内完成。而擦撞会有惩罚时间。一旦overturn差不多就不能拿到金牌了。
关于漂移的控制也不够。 以漂移出名的Arcade style赛车游戏 Outrun,Ridge Racer,还有Burnout (3代以前)作品都会有一个漂移辅助。就是一旦漂移就会自动沿着弯道驾驶。可惜Hot Puisuit的漂移需要手动控制,而且需要手刹或者长刹车才能做出飘逸来,再加上摇杆的灵敏度问题。经常会飘出跑道。

游戏性:5星
可以扮演speeder 或者 po.lice 两种角色。每方都有自己的武器。比如EMP. Spike一类能迫使对方停车的道具,当然也可以硬碰硬的撞。speeder以危险方式驾车能得到更多的氮气。可惜路上的车子不够多。偶尔有一两辆车子在路上。所以也挺难撞到逆向车辆的。跑道一般只有4 lane那么大。感觉有点窄。
特别一提autolog功能,能和朋友一起分享自己的成果和职业(po.lice或者speeder)。有EA online Pass的玩家可以加我ID

总结:
因为我期待这部作品能和takedown一样完美。但是还是有些微小差距,总体来说是Hot Pursuit是NFS历史上最赞的一作了。值得购入

PS:
大多数车子为超跑,但是法拉利系列车型还是和以前一样不会出现在犯罪赛车游戏中.. (如果不出现在赛车手里的话其实我觉得可以出现在警车里啊喂。法@拉@里!

Resonance of Fate



尽力了整整3个星期的时间。终于把Resonance of Fate给打通了。所有支线任务完成,Hunter Rank 999。所有doll入手

平均Level 90, 最高Level 102. 对于我一个非RPG爱好者来说,这是唯一一个让我肯花上70小时通关,不停练级的游戏。

总结一下:
关于故事。我还是一知半解,很多大网站给予ROF的评价就是“无剧情”。 但是其实二周目的时候从头过目次剧情,真的还是有不同的发现。

战斗系统还真是没话说。一当吃透系统后,乐趣无穷。
双MG搭配上后,扫怪无敌。马上全部全蓝了。但是双HG并没有什么真正意义上的效果。
前期红宝石的数目很少,所以要盘算着如何position 角色和攻击角度。 但是后期当红宝石数目到7-8颗的时候...几乎所有战斗都是靠hero action完成,马上降低难度。

不得不提的是换装系统。 如果需要收集所有衣服,起码需要200w的rubies。当花费50w还会得到一个购物狂的奖杯w.
对于衣服的细节制作者还真是花费不少功夫。但是转眼看看怪物们....还真是奇丑无比... 怪物的重复利用率太高了。咋一看是之前见过的怪,其实稍微换点颜色变了个名字,等级就高出很多..
Boss们也奇丑无比啊!
真怀疑怪物设定的部门是不是偷懒了...

先写到这里。2周目攻略中。顺便开始玩星海

My fighters 3Dver


鉴于4chan的一个post。大家选出自己常用的2d格斗游戏角色。

这个为我的3d格斗游戏角色。

二手游戏


到处跑,想买DOA4..可惜一般都游戏店就是没有那么老的游戏,吃饭时碰巧旁边是一家 Play N Trade。 眼睛一亮,马上冲进去买游戏...

7个游戏100刀都不到,太赞了...

可惜...剩下最后的一盘DOAX2是没说明书的...难道被第一个owner打飞机打烂了....?


Xmas gift list


圣诞送礼真头疼,要投其所好. 今天先买一个GT5的方向盘送我一个哥们。

24号预定送saisai psp游戏,sai妹和兔喵礼物。还没想到啥。


莎木日志

莎木第一章,发生的时间为1986年11月29日,正好这个时间点与现在日期相近。

准备现在开始每日玩 莎木日历为一天的游戏. 今天就玩到12月6号为止。每天继续,知道第二章的开始。
每次的事件..很多都是Random和定时出现的..
每个时刻,每个路人们变化着对白。这点工作量实在是不容易啊!让人2-3周目都没问题!

================================
12月6日,来到Nozomi打工的花店,这天恰她巧不在。就和店内的おばさん随意的聊了几句,得知Nozomi经常提起我,不只工作时候,还是吃饭的空闲,总会提到我,和担心我。
想着想着,马上跑去便利店,翻开手册,找到Nozomi的电话,但是号码还不是很能记得。用公用电话打给了Nozomi...电话里的关心。让我感动不已... 可惜没能聊到几句.. 因为Nozomi的母亲要用电话的原因只好切断了...



Shenmue Gai 莎木~街 伤心!内牛!


期待了多年的莎木3,最终还是没有任何靠谱消息。这次世嘉准备在日本启动另外一个项目,那就是 莎木~街。

看了些介绍和图片后,我心理只有伤心和内牛的份了。估计是把04-06年那个没出现的莎木online在手机上一webpage game的形式再出一回,并且与yahoo messenger集成的一个经营类“网页” 网游(好比人人餐馆,facebook的restaurant city) 。故事内容重新从横须贺开始,以Iwao hazuki(未死),对,就是Ryo hazuki的爸爸,经营道场开始。玩家作为门徒(?)开始再横须贺寻找触发事件升级。
实在让我太内牛满面了! 怎么可以这样糟蹋! 玩家还可以选仙士, WTF。

我相信,作为莎木饭,应该对此举可能是不想见到的,不希望一个划时代的伟大作品沦落为一个手机上的社交小网游。听到莎木~街的消息的时候,就像当初莎木online出现的时候,宣传视频前半部分让我兴奋不已,后半部份让我大跌眼镜。竟然连魔法都出现了! 莎木不需要魔法!不需要超能力!

不过这次的计划可能是为了世嘉制作莎木3收集资金。估计几年前的的百万人签名活动感动到sega了吧。
为了重新体验莎木1,看来得去淘宝上购买台DC!这两天就行动。

顺便给ip ps了张新桌面,祈祷莎木3的到来。




the next Shenmue game is Shenmue City, a social game that will be released to Japan on popular social gaming services Mobagetown (for cell phones) and Yahoo! Mobage (for PCs).

But after Shenmue City, the possibility still exists for a "real" Shenmue game. Don't take our word for it. Here's what series creator Yu Suzuki had to say.

In an interview conducted by Famitsu.com following a Monday afternoon press briefing where Shenmue City saw its full unveiling, Suzuki said that he wants to make a third entry in the Shenmue series. "I want to make 3 with the same volume as in the past," said Suzuki. "There have actually been a lot of requests from fans for 3 as well. There were even petitions signed by by tens of thousands of people."

The issue appears to be that making a proper Shenmue game will take quite the investment. "Shenmue has the image of grand scale," said Suzuki. "But making something of grand scale requires appropriate preparation."

Shenmue City, which Suzuki decided to make after being exposed to Mafia Wars, may be the first step towards a proper sequel. With Shenmue City, Suzuki says that he wants to show the Shenmue world from a perspective that doesn't focus on the top level graphics and sound for which was series was originally known. If the game is a success, it could lead to additional developments.

The reason Shenmue fans want a new Shenmue so bad is that the story was never completed with Shenmue II. In the past, there were reports about the Shenmue saga spanning up to 16 chapters, but during a Q&A session at the Shenmue City press conference Suzuki said that the figure is actually 11.

Suzuki explained how these chapters are converted into game form. The scenarios are initially novelized, a process that Suzuki feels allows for a deeper depiction of the story and emotional developments. The game's script is created from the novelization.

It would be possible to finish the entire story in one game by just using highlights from the remaining chapters, Suzuki told Famitsu.com. He'd have to make decisions about such areas if given the opportunity to continue with the series.

Whether or not that happens appears to depend on the success of Shenmue City. In fact, Shenmue City itself could be home to post Shenmue II story developments. While the game in its original form will include story elements from the first Shenmue, Suzuki said that if the game takes off, updates could add other areas of the story.

Missing from all this talk of Shenmue City and Shenmue 3 was mention of possible international developments for the series. Mobagetown and Yahoo! Mobage are currently Japan-only services, so it seems that, initially at least, only Japan-speaking players will be able to make a trip back to the Shenmue world once Shenmue City service kicks off this Winter.

Via IGN

MUSHISHIMESAMA BUG PANIC!!!!!!

Cave announced their third iOS game called MUSHISHIMESAMA BUG PANIC on Nov.9th, , which is an original game designed exclusively for iOS device.


MUSHISHISESAMA series originally is a manic shooter game as the previous CAVE iOS games, and now CAVE is releasing a totally different game from the its previous series.

Here is the announcement from official Cave blog:

====================================
Hi everybody!
It’s your CAVE WORLD manager, MasaKING here!
Sorry to keep you all waiting!
We’ve got the Mushihimesama BUG PANIC release date right here!!
Yay!! Woo-hoo-hoo!
I’m so glad we can get the game out before we get a lot of questions like:
“When!! When’s it coming out?! Fall’s almost over!”
(We finished Dodonpachi Resurrection right at the end of summer… ;>_<) The date is November 18th (Thursday) at the App Store. So please, enjoy your Fall with Mushihimesama BUG PANIC! What’s more!! We will be offering Mushihimesama BUG PANIC at a discounted commemorative price of $3.99USD, £2.39 and €2.99 for 4 days only. Definitely pick it up while it’s on sale! We’ve really packed a lot of stuff into this game! Buy it and give it a try!

※Please be aware that there is a time lag internationally for the start time and date of the special commemorative price, so please verify the game’s price before purchasing.
※ Please be aware that there may be changes in compatible devices, OS,

language, region, language and regions.
No iPhone mode this time, but we’ve got two different modes for you to enjoy:
★Adventure Mode and Score Trials Mode!
ADVENTURE MODE
Insect princess Reco of “Mushihimesama” appears in her first action game! Bring the insect kingdom back to order and enjoy a taste of bullet‐hell action!
SCORE TRIALS MODE
This mode includes two types of score attack mode: ENDLESS and TIME LIMIT! Go for a high score! Clearing worlds in Adventure world opens up new stages in Score Trials Mode!
★Compatible with GameCenter!
★Brand new BGM by awesome game music composers: Michieru Yamane and Mica Nozawa!
★Unlock a gorgeous illustration by the “Mushihimesama Futari” character
designer, HACCAN! Access it via a special “Jigsaw Puzzle” mini-game!
We’ve packed much more in the game, so if you find something interesting, definitely report it to us on Twitter! We’re waiting for your reports!
We’ll have more to talk about next blog entry!
Just 9 more days! Stay tuned!
We’ve already got our next project in development!
We don’t stop!
“H-h-have mercy!“
P.S. Guwange will be available on XBLA November 10th! Download it and check out some classic CAVE shooter action!
P.P.S. Click here for an ultra secret (?) shot of KINGbachi getting manhandled by 360 producer Asada P!
====================================
Watch Game Trailer here via youtube.

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