Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Binary Domain 评价


一上来就降价的都不是好游戏!真的是这样的吗?

原价39胖子,在一周内就降价了10胖子,接着又降至20胖子。这种发售就降价的情况普遍只有一种情况,游戏做的太差。没人光顾而不得不降价。但Binary Domain并不是这样的一部作品。前几周通关后我觉得有必要推荐一下这个游戏。

Binary Domain由SEGA的Team CS1(原AM4)制作,代表作为人中之龙(如龙,yakuza),Jet Set Radio,Spike Out系列。制作组实力当然不用说,是现在SEGA继AM2后最强最硬派的小组之一。

游戏主推声控系统,但是我对声控的噱头非常不感冒。所以还是使用了传统按键操控的方式来玩。声控除了用来控制战斗外,还可以于NPC交流来培养好感度。NPC的好感度会影响到他们的对你态度,比如较低的好感度,队友可能不会帮助你补血,也不会听你的命令。(整个游戏其实我觉得根本不需要命令他们,我几乎都不使用NPC命令都可以打通关了)。游戏中最烦的也是与队友对话了。从战斗开始到间隙到结束,你都要听到队友不停的对话。有时候忘记听了回答错了还会降低好感度。嘛,只要技术好,才不要什么队友呢..

游戏最值得一提的是对机器人的局部破坏。机器人身上每个关节,护甲都可以打下来,感觉好好(德国Boy状)。破坏当然也不只是外表上的变化,比如打破脚,机器人很可能会爬着过来继续打你,而打破头,机器人失去敌我识别,而可能对自己人射击。这一点PlatiniumGames制作的Van Quish非常像。

说到VanQuish,这部是第三人称射击游戏中我认为最有游戏性的一部。与Binary Domain相比,两部作品有着许多相似的地方。我也喜欢拿这两部来做比较。VanQuish的战斗与难度非常的夸张也相对的更爽快。武器的种类的更多,总之来说是更技术流的游戏。而Binary Domain更注重的是单人战役的剧情,带有更多人性思考和角色的性格发展。剧情什么的就不剧透了。中国妹子好软,感觉好好(德国Boy状 again)

作为一个现代射击游戏,升级系统当然少不了。但是游戏的升级几乎不影响你的玩法。当然你也得给队友升级,个人觉得随意升升就好了,整个游戏几乎是给了你充足的资金升级,所以不必担心。

Binary Domain的画面表现力十分出众,SEGA强大的Magical V-Engine在如龙3,4中就可以看到,对人物皮肤和材质上的渲染极度的逼真。Amazing!皮肤上的坑坑洼洼和胡渣都可以看的一清二楚...

Online Play有两种模式,合作与入侵。合作模式显而易见,多人在同一战线,攻打一波又一波的敌人。入侵模式也为对战模式,两组玩家得Deathmatch。但是你现在再去玩的话,一般只能碰到等级爆表的日本玩家了.....死也打不过...

总结:
一部比较mediocre的射击游戏,没什么很不好的,也没什么非常好的。上手即可玩的游戏,推荐给普通玩家应该会喜欢的一部作品,或者推荐给喜欢把机器人打的支离破碎的人(比如我)。当作一部电影看也无妨。

NINJA GAIDEN III EXTREME COLLECTOR EDTION + DEUS EX HUMAN REVOLUTION EUPRO ONLY COLLECTOR EDTION












BOOOOM!

Mass Effect 3 Ultimate Collection


3 Rare Limited Collections of individual games, 3 Collector Guide, 3 novels, 1 Art book and 2 Comics


These goodies took me 2 months to collect and I've spent more than 500 dollars on them. Hu....

Mass Effect Forever!

不知应该用什么表情面对:PS VITA使用感受+Ridge Racer Vita 详细评价

日港已经发售2个月了,现在做测评其实也没什么必要。那么就说说使用下来的感受吧。

游戏画面大家也有目共睹,已经达到接近PS3的画质。可惜整个游戏机系统非常的糟糕。除了被大家骂到不行的丑陋住界面外还有不少瑕疵。

1.设定壁纸和Lock画面:无论你的图有多高清,都会被压缩。这张图不只是个静态图片,而是被贴在了一层建模上,因此作为Texture被压缩了。

2.上网:上网的时候不能玩游戏,必须关闭,这一点是最受不了的。本来可以停下游戏来查找攻略的愿望也破灭了。游览器速度也相当慢,同一个网络下iPhone4s的Safari表现要比PS Vita的自带游览器优秀很多。移动网页也需要一点时间重新刷新,游览器即不支持HTML5也不支持Flash。机器硬件明明有iPhone4s两倍的机能和内存,却达不到其的一半。只能说是系统的失败。

3.相机:本来这相机也不是用来照相的,所以也就没怎么试。不过没想到0.3M像素的相机用来玩AR游戏表现的还挺不错的,感应非常快。

4.社交:今天首发就可以在家1km内搜到不少玩家,看来Vita的社交潜力还是挺大的。

5.续航:官方说游戏只有3小时续航,我连续玩了一下午,感觉电池能力还是很不错的。但是为了保持电量,游戏机默认自动锁屏和自动关闭wifi的速度也太快了。

6.屏幕与音效:屏幕非常的细致,色彩也很鲜艳,不比Retina Display逊色。

7.整体外观:机器被PSP1000还轻了一点,机器的整体设计也比PSP丑了很多,少了PSP那种Elegant的感觉。十字键终于改为一体式这点值得表扬,可惜游戏键太小不如PSP舒服,特别是Start和Select按键,很难按下去。我在玩NINJA GAIDEN Sigma Plus的时候有时候需要快速按暂停补血。却因为START按键极其不容易按倒又难按下,而GAME OVER好几次。我甚至怀疑是不是请了山寨设计师还是估计设计成这样,好让玩家去买将来设计更好的新版PSV。

7.5 周边:这次发布非常不厚道,之前PSP首发送了许多的周边,比如保护套,耳机还有手绳。PS VIta只有几张可怜的AR识别卡...

7.5.5 游戏及游戏机包装:非常山寨的包装。步步高的都比你好哇... 游戏包装也很难看。没有游戏手册,因为已经内置在游戏中,算是为了环保。但明明游戏卡就那么点大却要用比UMD还大壳子。

8.一句话总结:机丑,系统丑,质感差。



=============Ridge Racer 分割线=================

再发售前才听说RR只有5辆赛车3个赛道,之前激动心情突然变到很失望。

车子少了我到无所谓,因为之前CLASS1-4的车子都很丑。我也不会使用。其实5辆车子对于我来说也够了。但是地图怎么可以只有3张?这简直是对玩家惨无人道剥削!

今天连同PSITA欧洲首发一起入手后,虽然知道内容很少,但还是玩了一下午。

进入游戏,没有RR惯例的永赖丽子的CG,只有一张性感丽子的背景图。感到失望x2

现在,先不提这些问题。来说说这代的系统。很多人没拿到游戏就因为内容少的消息放弃了,但并不是想想中的那么糟糕。希望这篇文章能对你的购买有帮助。

前言:
第一次Sign In需要网络链接,否则offline Mode也进不了。

我感觉制作者是这代主打Social Gaming而不是单人模式。如果玩家能了解到这点的话,可以考虑购买,单独想玩单人模式,建议还是不要买了。

在第一次进入游戏时候你可以选择加入三角,打叉圆圈和方块其中一个Team,之后不可修改。每一天会有一个任务由Team Vision网络发布。玩家按照此任务联网比赛获胜的话可以赢取更多点数。

这种模式更增加了竞技性。我个人觉得还是一个不错的引入。

升级系统:

这次大概是首次引入赛车升级系统(我没玩过3DS版的RR,所以不清除是否也有升级系统)。我想大概因为这样才减少的赛车数量。在之前的系列中,其实有很多重复的车子,同一款车子有不同的漂移模式和不同的最高时速。但这作中全部合并为一辆车子,而使用升级的和装备的方式修改车子性能。漂移模式也可以手动调整。

比赛:
比赛中也如同Ridge Racer 7一样加入了Slipstream,也就是气流加速系统。当落后的车子和在其之前车子保持一条直线的时候,落后的车子会因为前面车子产生的Slipstream而提高加速度和最高时速,给后车一个追击的机会。这样系统也更增加了竞争性。

音乐:
现在PSN已经提供超过40首未收入的音乐免费下载。游戏的default音乐我也挺满意,保持了RR的一贯风格。

画面:
每次Ridge Racer在首发的时候的画面都不会给人失望。我非常的满意。(如果有永赖丽子的CG我就更满意啦..)

总结:NAMCO-BANDAI肯不断的提供免费DLC的话,游戏将会更有潜力。游戏主打网战,而不是单机。所以若游戏的名字改成Ridge Racer Online的话评价会更高。因为许多网站与杂志都是以单机来作基础的评论,并没有深入研究过整个游戏的性质。个人感觉玩下去还是挺有乐趣的。(难道是因为自己还有对RR无法自拔的爱?)




最后:PSN ID 求交往
PS3:Speetenia
PS Vita: SpeeteniaVita

Mass Effect 3 Demo Review


万众注目的MASS EFFECT3还有半个月左右就要发售了。

昨天晚上难得空下,马上到PSN下载DEMO,花了半个小时下载完后,迫不及待的想先常常鲜。


Combat:

开始进入Combat。由于最近玩了很多其他的shooter,一下子重新回到Mass effect,控制有点不太习惯。Bioware还是没有把Combat control设计好。X键(XBOX的A键盘)的功能太多了,对于战斗很不利。
在空旷的地方 X键跑步,在靠近Cover的地方,X键掩护,在Cover旁,按X键翻越Cover。 在空旷的地方Tap X键翻滚。由于太多功能在战斗的时候很容易误操作。
比如从A点跑道B点,按住X键在跑,却不小心碰到路上一个Cover就自动Take Cover了.. 接着被乱枪打死.....

虽然说习惯了就好,不过能有更合理的Control scheme就好了。


如果单纯的作为一个射击游戏。我还是会给不合格。
优点:合理运用独特的战斗技能,使游戏性更加丰富。
缺点:控制感实在很差。新的melee combat感觉很单调。


Graphic:
画质相比前传提升了不少,很细致。可惜我玩的DEMO是PS3版,画质其实已经打了折扣。(UNREAL ENGINE 3 在PS3上的表现不如PC和XBOX的好。但由于的画质的提升,引起不少掉帧的情况。(其实我也不知这掉帧是由于这台PS3是最初代原因还是游戏本身设计不完美。)

还有些老毛病就是Female Shepard的头发还是没有加入物理引擎。之前也交代Bioware不想做Hair physics。所以在设计人物上要么没有头发要么都是短头发或者绑起来的,可惜几款Female Shepard的头发现实中还是足够长到会飘动的长发,而在游戏中和涂了10次发胶一般,动也不动....

Story:

因为只是DEMO,剧情什么的就没什么可以太大讨论。不过凭借开头几段对话,个人感觉,Commander性格方面都越来越Aggrassive了。
在一个支线任务中出现了1代的Wrex。因为这台游戏机上没有我之前的1,2代的游戏机记录,而根据我自己的记录Wrex在1代的时候死了。我猜测Wrex会由他哥哥代替。或者这个剧情就在这样的条件下根本不会存在。最后导致Krogan一族全部覆灭....

最后:
明明说有加入Female Shepard的新发型,但是DEMO里没有啊....还我还激动了一下。想看看实际看上去如何...
失望鸟....


预定:
目前XBOX360的N7 Collector Edition美版在AMAZON网上已经全部被订完了。GameStop实体店预定也被定完。
Bioware声明不会生产更多的限定版后,Ebay上价格已经飙到130刀,而英国方面价格已经飙涨刀399胖子。
不过功夫不负有心人...终于在BEST BUY里找到了为数不多预定...大喜

坐等release!

Email 与 ID




半夜发个牢骚

现在注册各种论坛,网上购物都要注册ID
我真后悔当初在email里多了一个"." 写出来的时候很容易被忽略
。而且Email地址有是个奇怪的网名字。
所以给重要的老人们写Email的时候用这么奇怪的Email觉得会印象不好,所以就注册真名用Gmail帐号。

慢慢得变成,在网上交换Email我就给网名email,而现实中见到的人给真名的了。

接着麻烦事情又来了
一会在这边用这个Email注册,一会在那边用那个Email注册.. 每次
要么一个一个试过来,要么只好去邮箱里搜索一遍有没有相关注册资料。
发现找到注册用的email后,你妹的,又忘记密码了呀,有些地方强制数字英文有些地方只要数字或英文。NND..又要密码找回。折腾个半死啊。
现在混乱的一塌糊涂。

Email又多到扑街,虽然用一个Mail来收所有邮件,但是你妹的,为啥老是接受不成功弹出来一次又一次的问密码!
几个合并过的邮箱发Email的时候还用错了,用了那个奇怪的帐号发了,还是给老板发的,上面附带了我平时用的逢坂大河的头像,丢脸死了呀....
这两天和@fmfsaisai 交换帐号的时候也是麻烦死了啊..facetime一个帐号,Apple ID一个帐号... iMessage又一个帐号.. @fmfsaisai都说...要记你三个邮箱真麻烦...



你妹啊,当初怎么就没统一用一个email,一个ID名呢!!

Gaming, No sexuality, However slaughter

Three game system manufactories won't allow AO rated by ESRB to be published on their consoles. But I don't understand why is that? You can't see any total nudity or sexual organs in any console games, Developers rack their brains to bypass those restrictions.
Most of the AO rated games are heavily involved in sexuality but no violences. but a M rated game most likely contains killing innocent people on the streets and overwhelming blood fountains. Does it mean that ESRB encourages player to slaughter but not to have sex? Sex is human instinct and making out with someone you like is totally normal. ( However, rape still remains illegal)

On the other hand, we are allowed to do something disobeying the law, in terms of killing, robbery and illegal driving.

Which is one more serious troubles? Think about it, ESRB. Sex is wrong, violence is right..huh?

AO games are also banned in store for sell. That's another stupid part of ESRB, we even can buy a porn DVD in a local Fry. but no AO games is allowed?

Nintendo has a good influence on video games industry but it also have bad influences. Nintendo keeps thinking games are for kids. And for years, Stereotype of gaming are still embedded in the mind of most of parents and non-gamers.

Probably if SEGA console department were alive, they would allow AO games on their console as they did to SEGA Saturn. Sigh.


NEED FOR SPEED: HOT PURSUIT REVIEW


Need for speed 虽然算是“系列”但是其实是各种EA赛车类游戏的统称。
Hot Pursuit应该算是Need for speed的正统续作。谁不想开车超跑警车抓坏人呢。



因为制作小组是第一次担任NFS的Criterion Games. 而他们的成名作是Burnout 3: Takedown。 这两部作品的风格非常相似,所以测评也会引用到Burnout3的体验。

画面:5星
看了Froza,GT5, 还有PGR4的画面后,再看NFS:HP的画面,还是感觉到非常惊人!
没有看过比这个更细节的赛道了。所有的树木的叶子,海浪的效果,雨地面的倒影,还有车体漂亮的反光。兰博警车的真的是很炫..嘘... 小声说(比坑爹的GT5赛道和车模好了不知道多少倍了....
把车子撞碎的效果在细节处理上也非常精致。但是总觉得差了点什么。如果能添加像Burnout3 车子擦撞的,金属摩擦的火花的话,效果应该会更好。或者使用氮气时候能添加画面模糊感。

手感:4星
总体来说,还不错,但是有几个细节上的问题,摇杆的灵敏度不能调节。感觉默认的灵敏度过高了。很容易overturning.有几个任务需要再限时内完成。而擦撞会有惩罚时间。一旦overturn差不多就不能拿到金牌了。
关于漂移的控制也不够。 以漂移出名的Arcade style赛车游戏 Outrun,Ridge Racer,还有Burnout (3代以前)作品都会有一个漂移辅助。就是一旦漂移就会自动沿着弯道驾驶。可惜Hot Puisuit的漂移需要手动控制,而且需要手刹或者长刹车才能做出飘逸来,再加上摇杆的灵敏度问题。经常会飘出跑道。

游戏性:5星
可以扮演speeder 或者 po.lice 两种角色。每方都有自己的武器。比如EMP. Spike一类能迫使对方停车的道具,当然也可以硬碰硬的撞。speeder以危险方式驾车能得到更多的氮气。可惜路上的车子不够多。偶尔有一两辆车子在路上。所以也挺难撞到逆向车辆的。跑道一般只有4 lane那么大。感觉有点窄。
特别一提autolog功能,能和朋友一起分享自己的成果和职业(po.lice或者speeder)。有EA online Pass的玩家可以加我ID

总结:
因为我期待这部作品能和takedown一样完美。但是还是有些微小差距,总体来说是Hot Pursuit是NFS历史上最赞的一作了。值得购入

PS:
大多数车子为超跑,但是法拉利系列车型还是和以前一样不会出现在犯罪赛车游戏中.. (如果不出现在赛车手里的话其实我觉得可以出现在警车里啊喂。法@拉@里!

Resonance of Fate



尽力了整整3个星期的时间。终于把Resonance of Fate给打通了。所有支线任务完成,Hunter Rank 999。所有doll入手

平均Level 90, 最高Level 102. 对于我一个非RPG爱好者来说,这是唯一一个让我肯花上70小时通关,不停练级的游戏。

总结一下:
关于故事。我还是一知半解,很多大网站给予ROF的评价就是“无剧情”。 但是其实二周目的时候从头过目次剧情,真的还是有不同的发现。

战斗系统还真是没话说。一当吃透系统后,乐趣无穷。
双MG搭配上后,扫怪无敌。马上全部全蓝了。但是双HG并没有什么真正意义上的效果。
前期红宝石的数目很少,所以要盘算着如何position 角色和攻击角度。 但是后期当红宝石数目到7-8颗的时候...几乎所有战斗都是靠hero action完成,马上降低难度。

不得不提的是换装系统。 如果需要收集所有衣服,起码需要200w的rubies。当花费50w还会得到一个购物狂的奖杯w.
对于衣服的细节制作者还真是花费不少功夫。但是转眼看看怪物们....还真是奇丑无比... 怪物的重复利用率太高了。咋一看是之前见过的怪,其实稍微换点颜色变了个名字,等级就高出很多..
Boss们也奇丑无比啊!
真怀疑怪物设定的部门是不是偷懒了...

先写到这里。2周目攻略中。顺便开始玩星海

Apabi reader for iOS 测评






一直都支持实体书,几乎不看电子书的我.. 最近因为闷的荒(喂..还有review要写呢!, 想看些中文书,就在app store里翻找电子书app. 虽然自带的iBook可以看pdf,但是looading页面实在太慢。而且对于字小的书,看其他看是挺头疼的。板式不够智能。
几个其他的几个免费txt reader虽然可以看,但是低下的广告太煞风景.. 要不就不支持全屏.
最终发现了国产方正出品的Apabi Reader. 功能强大。对排版的支持非常的好。智能排版实在是很给力。 不过需要转换到CEBX格式才能享受到最好的阅读效果。

Pro:
App支持Pdf, Txt, Cebx.
软件支持转换Pdf, txt, doc, epub, 各种图片格式(用来制作漫画ebook)
智能排版,
书签,自动章节识别(虽然我从来没成功过)
封面
翻页效果
智能手势
多语言支持
记录阅读完成度
自动载入上次进度
网上图书馆,书店支持。

Con:
Apabi maker只有PC版,且对英文版windows支持不好。
Txt在大字体的阅读情况下,会出现“丢字”现象。
没有翻页音效。
Library每排只能放三本,不能手动排版。

顺便整理了一些买了实体书,但是没时间看的一些小说。如果有人要..我可以可以发布下..
书籍目录如图。

Infinity Blade- Iphone

前不久iphone上发售得Rage HD 直逼Doom3得画面,已经向大家证实了iphone所能达到得画面实力,没想到1个月后,CHAIR的首部iPhone游戏 - infinity Blade, 惊人得画面再加上几乎完美得操作方式更是让人大开眼界。

这真是iPhone上得游戏么?!



游戏实际运行画面

1。画面非常的细腻,光源,景物,人人物,武器的反光,这些细节之前几乎都没想过iPhone竟然能达到这么高的画面效果。

2。游戏操作方式也并不复杂,很容易上手-躲避,防御,阻挡和攻击。 没有像一般游戏使用D-pad, 而是使用Slide来实现攻击方式。十分得爽快。这才完全使用到触碰的能力么~ 虽然在初期只能使用武器攻击,后期升级后,可以用不同的华丽的魔法。

3。RPG要素满载。 几十种武器,盾牌和 盔甲可选择购买。

现在目前再app store上的价格为5.99美金,绝对值得购买!99%的五星评价app







Shenmue Gai 莎木~街 伤心!内牛!


期待了多年的莎木3,最终还是没有任何靠谱消息。这次世嘉准备在日本启动另外一个项目,那就是 莎木~街。

看了些介绍和图片后,我心理只有伤心和内牛的份了。估计是把04-06年那个没出现的莎木online在手机上一webpage game的形式再出一回,并且与yahoo messenger集成的一个经营类“网页” 网游(好比人人餐馆,facebook的restaurant city) 。故事内容重新从横须贺开始,以Iwao hazuki(未死),对,就是Ryo hazuki的爸爸,经营道场开始。玩家作为门徒(?)开始再横须贺寻找触发事件升级。
实在让我太内牛满面了! 怎么可以这样糟蹋! 玩家还可以选仙士, WTF。

我相信,作为莎木饭,应该对此举可能是不想见到的,不希望一个划时代的伟大作品沦落为一个手机上的社交小网游。听到莎木~街的消息的时候,就像当初莎木online出现的时候,宣传视频前半部分让我兴奋不已,后半部份让我大跌眼镜。竟然连魔法都出现了! 莎木不需要魔法!不需要超能力!

不过这次的计划可能是为了世嘉制作莎木3收集资金。估计几年前的的百万人签名活动感动到sega了吧。
为了重新体验莎木1,看来得去淘宝上购买台DC!这两天就行动。

顺便给ip ps了张新桌面,祈祷莎木3的到来。




the next Shenmue game is Shenmue City, a social game that will be released to Japan on popular social gaming services Mobagetown (for cell phones) and Yahoo! Mobage (for PCs).

But after Shenmue City, the possibility still exists for a "real" Shenmue game. Don't take our word for it. Here's what series creator Yu Suzuki had to say.

In an interview conducted by Famitsu.com following a Monday afternoon press briefing where Shenmue City saw its full unveiling, Suzuki said that he wants to make a third entry in the Shenmue series. "I want to make 3 with the same volume as in the past," said Suzuki. "There have actually been a lot of requests from fans for 3 as well. There were even petitions signed by by tens of thousands of people."

The issue appears to be that making a proper Shenmue game will take quite the investment. "Shenmue has the image of grand scale," said Suzuki. "But making something of grand scale requires appropriate preparation."

Shenmue City, which Suzuki decided to make after being exposed to Mafia Wars, may be the first step towards a proper sequel. With Shenmue City, Suzuki says that he wants to show the Shenmue world from a perspective that doesn't focus on the top level graphics and sound for which was series was originally known. If the game is a success, it could lead to additional developments.

The reason Shenmue fans want a new Shenmue so bad is that the story was never completed with Shenmue II. In the past, there were reports about the Shenmue saga spanning up to 16 chapters, but during a Q&A session at the Shenmue City press conference Suzuki said that the figure is actually 11.

Suzuki explained how these chapters are converted into game form. The scenarios are initially novelized, a process that Suzuki feels allows for a deeper depiction of the story and emotional developments. The game's script is created from the novelization.

It would be possible to finish the entire story in one game by just using highlights from the remaining chapters, Suzuki told Famitsu.com. He'd have to make decisions about such areas if given the opportunity to continue with the series.

Whether or not that happens appears to depend on the success of Shenmue City. In fact, Shenmue City itself could be home to post Shenmue II story developments. While the game in its original form will include story elements from the first Shenmue, Suzuki said that if the game takes off, updates could add other areas of the story.

Missing from all this talk of Shenmue City and Shenmue 3 was mention of possible international developments for the series. Mobagetown and Yahoo! Mobage are currently Japan-only services, so it seems that, initially at least, only Japan-speaking players will be able to make a trip back to the Shenmue world once Shenmue City service kicks off this Winter.

Via IGN

MUSHISHIMESAMA BUG PANIC!!!!!!

Cave announced their third iOS game called MUSHISHIMESAMA BUG PANIC on Nov.9th, , which is an original game designed exclusively for iOS device.


MUSHISHISESAMA series originally is a manic shooter game as the previous CAVE iOS games, and now CAVE is releasing a totally different game from the its previous series.

Here is the announcement from official Cave blog:

====================================
Hi everybody!
It’s your CAVE WORLD manager, MasaKING here!
Sorry to keep you all waiting!
We’ve got the Mushihimesama BUG PANIC release date right here!!
Yay!! Woo-hoo-hoo!
I’m so glad we can get the game out before we get a lot of questions like:
“When!! When’s it coming out?! Fall’s almost over!”
(We finished Dodonpachi Resurrection right at the end of summer… ;>_<) The date is November 18th (Thursday) at the App Store. So please, enjoy your Fall with Mushihimesama BUG PANIC! What’s more!! We will be offering Mushihimesama BUG PANIC at a discounted commemorative price of $3.99USD, £2.39 and €2.99 for 4 days only. Definitely pick it up while it’s on sale! We’ve really packed a lot of stuff into this game! Buy it and give it a try!

※Please be aware that there is a time lag internationally for the start time and date of the special commemorative price, so please verify the game’s price before purchasing.
※ Please be aware that there may be changes in compatible devices, OS,

language, region, language and regions.
No iPhone mode this time, but we’ve got two different modes for you to enjoy:
★Adventure Mode and Score Trials Mode!
ADVENTURE MODE
Insect princess Reco of “Mushihimesama” appears in her first action game! Bring the insect kingdom back to order and enjoy a taste of bullet‐hell action!
SCORE TRIALS MODE
This mode includes two types of score attack mode: ENDLESS and TIME LIMIT! Go for a high score! Clearing worlds in Adventure world opens up new stages in Score Trials Mode!
★Compatible with GameCenter!
★Brand new BGM by awesome game music composers: Michieru Yamane and Mica Nozawa!
★Unlock a gorgeous illustration by the “Mushihimesama Futari” character
designer, HACCAN! Access it via a special “Jigsaw Puzzle” mini-game!
We’ve packed much more in the game, so if you find something interesting, definitely report it to us on Twitter! We’re waiting for your reports!
We’ll have more to talk about next blog entry!
Just 9 more days! Stay tuned!
We’ve already got our next project in development!
We don’t stop!
“H-h-have mercy!“
P.S. Guwange will be available on XBLA November 10th! Download it and check out some classic CAVE shooter action!
P.P.S. Click here for an ultra secret (?) shot of KINGbachi getting manhandled by 360 producer Asada P!
====================================
Watch Game Trailer here via youtube.

Chaos Rings for iPhone


A new RPG game which I am recently playing on my new iphone. Really impressive graphic and 3d effects can be seen through out the game. Guess what, it is published by Square-Enix, however it actually developed by other group.



The structure of Chaos Rings is intelligently designed, and caters to a broad variety of players. Before entering a dungeon, you can choose the difficulty level of the enemies you face within. The higher the level you play on, the more treasure and rare items you will come across. A more casual gamer can choose to fight the easiest tier of enemies as they make their way through the story. In addition, you can toggle random enemy encounters on or off at any time for a more streamlined play experience. On the other hand, you can spend as much time on character leveling as you want. Any of the dungeons can be replayed at any time, so feel free to go back and endlessly grind your way to more powerful weapons and spells. It's a smart, flexible system that allows you to choose how to tackle the different aspects of the game. It took about 8 hours to beat the game with my first team, and once finished you can start a new game using the same characters and retaining much of your equipment and experience from the previous playthrough. Coupled with three additional teams to play as, there is a mountain of content here that should last most players a long time.

Graphically Chaos Rings really impresses. Beautifully illustrated 2D backgrounds make up the environments, while characters and monsters consist of detailed 3D models. It has a look that's evocative of classic Playstation-era RPGs. The battle sequences are fully rendered in 3D and really showcase the gorgeous enemy designs and fluid animations. The huge bosses in particular are downright intimidating as they fill your touch screen with their presence. A dramatic soundtrack accompanies the action and provides a unique sound for each of the locations in the game.

Where is my Hash-Key on the UK Mac keyboard?





While My friend from US using my mac, he was a little bit confused by the UK mac keyboard layout and he couldn't found a hash key(#) on it, which was also supprised me. I am not a programmer therefore I don't often use the hash key, and it took me a little while to find out the "hidden" hash key on the keyboard.

I copied and pasted what I found in the internet and added some of my tips in the bottom:
======================================================

If you want to type the hash character (‘#’, also called ‘pound’ in some parts of the world) on a UK Apple Mac, you can look everywhere on your keyboard and you won’t find the hash symbol. If you have a PC keyboard plugged into your Mac, you can type ‘#’ but it will show up on the screen as something else, usually as the UK pound sterling symbol (‘£’).

In the pre-computer age there was no hash key on a UK typewriter keyboard, but in the computer age the hash character is heavily used. If you use twitter, you’ll frequently want to enter hashtags. If you’re a software developer, you’ll know that many programming languages use the hash symbol to start a comment.

Some United Kingdom Mac users resort to using copy-and-paste to “steal” a hash-character from some other document and drop it into their current work.
But of course there is a way to access hash symbol. The keyboard combination to conjure up the hash symbol is alt-3. Come to think of it, that makes sense. On a US Mac keyboard, shift-3 gives the hash sign and alt-3 gives the pound sterling sign. Apple has just reversed these for the UK, so that shift-3 gives the pound sterling sign and alt-3 gives the hash sign.

For some strange reason, the hash sign is not printed on the keyboard, even though the keyboard shows some other alt-key combinations such as the Euro symbol (‘€’), and also depicts symbols that are much more obscure than the hash sign (for example, ‘§’ and ‘±’).
The alt-key is the key between the control key and the command key. The command key is the one with the funny cloverleaf symbol. The alt-key is also known as the option-key on a Mac. And finally, you can use the left or right alt-key to prod
uce the hash symbol.

Via Quezi.com

====================================================
My Tips:

I have to mention that UK Mac keyboard is very different from the rest of the world.
and If you are using some keyboard control of any sort software, they may use the symbols instead of the actual words for indication, which sometime make me frustrated.

In UK: Alt key appears as :Alt or⌥ (This symbol MAY NOT SEEN IN WINDOWS)
In US: Alt key appears as: Alt or Option.

For Both: Command key appears as : cmd or ⌘ (, the apple logo on older key board ) (This symbol MAY NOT SEEN IN WINDOWS)

In UK : Tab key appears as: →|
In US: Tab key appears as: Tab

In UK: Cap lock and shift appears as :⇪ and ⇧ respectively (These symbols MAY NOT SEEN IN WINDOWS)
In US: Cap lock and shift appears as actual words

PS: This symbol "⎋ " is referred to "esc" or "escape". (This symbol MAY NOT SEEN IN WINDOWS)

And If some one want to type the "apple logo""" , you just need to type Option+Shift + K at the same time

there are two pictures summarising the two keyboards (click to enlarge the images)

UK verison of Mac keyboard layout


US version of Mac keyboard layout

CAVE ESPGALUDA II GAME BREAKDOWN

Scoring Tutorial Uploaded at Youtube!



ESPGALUDA II GAME BREAKDOWN

Gold

After switching out of Awakening,
all bullets turn into Gold.
The higher the multiplier at the top of the screen, the higher your score.


Spirit Stone Recharge

Your character will attract Spirit Stones automatically, but if you switch out of Awakening while they are still on screen you can refill your Awakening counter.

Multiplier Jump

Use the Spirit Stone recharge to

TouchAwakening OFFAwakening ONGrab Spirit Stones

This will instantly fill your multiplier.

Walkthrough Point

When you get accustomed to the Awakening attack, you’ll find it easier to score with Asagi.

Walkthrough Point

Switching in and out of Awakening lets you cancel bullets and dodge in emergencies.

Available Now at the App Store!

Please send inquiries to CAVE WORLD Support or direct message us at Twitter@cave_world_en.

Iphone4,Toyota




朋友从Irvine下来把车子交给我顺便给我练车...
车子的油门有那么点松,稍微踩一下就Biu~的上去了。我TMD不是开赛车啊。。。
开着开着,路过一家apple store,还是忍受不了诱惑。入乡随俗了......买了Iphone4..

买机器只用了5分钟..感觉和菜市场里买青菜一样-_-,可是去AT&T开通一条新线路却用了1个小时。。原因是我之前的号码太好了,不想换。但是因为我要加入别人的Family Plan,不得不换号码。光光选号码就用了40多分钟...- ||| 新号码。。还凑合凑合的用了。。

顺便去贴了传说中刀枪不入的Invisible shield..但是一天不能碰手机- |||

和兔喵Facetime了一下,感觉速度不错




ComicBookLover 1.4v (999) 测评. 最好用的漫画管理工具


最近因为需要整理文献,找了不少工具, 突发奇想也来整理一下漫画.
虽然网上有推荐其他Mac上几个免费的漫画观赏工具. 使用下来ComicBookLover 1.4 应该是其中最强大的软件了.

无论从管理与观赏模式来说都是无可非议的实用和强大.

管理模式:



按照Mac下比较标准的文件管理方式, 和iTunes的类别很相似.
名字,系列,卷数目,类别,出门社,作者.

Tip, 这款软件自带许多默认漫画名,出版社名, 比如我GTO,我只需输入GT两个字,后面自动会更新上完整的名称. 而且在线情况下,可以和同步漫画Tag.



也有封面管理模式, 特别一提的是如果你把漫画导入后,除了软件中会显示封面外, 漫画本身的所在文件夹图标也会自动改成漫画封面.
而且,如果你改变了漫画文件夹目录根,软件自动会探测到文件所在,所以不用担心改变文件夹的位置.这点非常贴心!

阅读模式:
普通View

和Mac下默认游览软件相似 支持许多快捷键.
值得一提的是,支持美式从左到右的双页模式和漫画的从右到左的阅读方法,当然,也可以单页阅读

全屏View

双页全屏

硬件支持:

这款软件对Mac的硬件附件支持非常到位,很多人习惯使用Front Row这样的自带工具看DVD,照片和听音乐, 因为支持苹果的Romote遥控器.

这款软件也同样支持




更奇怪的是...这ComicViewLover还支持重力感应..-__-
我实验了下..果然支持..如果吧Macbook pro竖着放,漫画会转过来.. 类似iPad,不过..在转动同时我听到硬盘针头痛苦的一跳....T_T 谁想要把那么大的电脑转过来读漫画阿......



总结:

非常完美的漫画管理软件, 价格么.24.95美金. 稍微贵了那么一点点.

这里是官方网站,Demo下载
http://www.bitcartel.com/comicbooklover/



LAN


学校局域网平日mac数量...记得最高同时在线的时候超过3页以上了


snow leopard


越来越少游戏支持leopard了...想给leopard升级到snow leopard。虽然这次升级外观上没什么区别。内部加快了很多,多了些新feature。话说mac的升级价格比起windows升级便宜多了。vista到win7要140+英镑,mac只要25磅...windows果然更烧钱....


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